Gather resources, commit crimes, rob users, go on heists, and work your job to stack cash.
How earning works
Every earn command runs through a shared engine that handles streaks, multipliers, criticals, jail, and wanted level. Understanding this system helps you maximize your income.
Streak multiplier
Run earn commands back-to-back within 60 seconds of each other to build a streak. Each consecutive earn within that window adds +5% to your payout, stacking up to +50% at a 10-command streak.
Critical hits
Every earn roll has a chance to land a crit or a bad-luck outcome:
Active boosts can modify these chances.
Earn multiplier
Active boost items (purchased from the shop) stack a multiplier on top of all earnings. Check ;boosts to see whatβs currently active.
Gathering commands
Low-risk, no-fail earn commands. These always succeed.
πΉ Hunt β 60s cooldown
Track and hunt animals in the wild. Scenarios include rabbits, deer, boars, and rarer catches. Payout scales with the animalβs rarity. Track and hunt animals in the wild. Scenarios include rabbits, deer, boars, and rarer catches. Payout scales with the animalβs rarity. π£ Fish β 45s cooldown
Cast your line. One of the fastest cooldown earn commands. Catches range from small bait fish to large tuna.Alias: ;f Cast your line. One of the fastest cooldown earn commands. Catches range from small bait fish to large tuna. βοΈ Mine β 90s cooldown
Dig for ores and gems underground. Coal, iron, gold, and rare gemstones all have different payout ranges. Dig for ores and gems underground. Coal, iron, gold, and rare gemstones all have different payout ranges. πΏ Forage β 60s cooldown
Gather herbs, mushrooms, and wild plants. Consistent mid-tier payouts. Gather herbs, mushrooms, and wild plants. Consistent mid-tier payouts. π³οΈ Dig β 75s cooldown
Unearth buried finds. Anything from old coins to buried treasure. Unearth buried finds. Anything from old coins to buried treasure. πͺ Chop β 90s cooldown
Log timber. Oak, pine, mahogany, and rare exotic wood all have different values. Log timber. Oak, pine, mahogany, and rare exotic wood all have different values. πΎ Harvest β 60 min cooldown
Harvest your crops. Long cooldown but high payout. Worth scheduling around your session. Harvest your crops. Long cooldown but high payout. Worth scheduling around your session. π¨ Craft β 5 min cooldown
Craft items from materials. Moderate cooldown and consistent payouts. Craft items from materials. Moderate cooldown and consistent payouts. β»οΈ Scavenge β 2 min cooldown
Scavenge through junk piles. Quick mid-tier command. Scavenge through junk piles. Quick mid-tier command. π¦ Loot β 2 min cooldown
Open loot boxes. Payout varies by box tier. Open loot boxes. Payout varies by box tier. πΊοΈ Explore β 3 min cooldown
Explore new locations for hidden riches. Longer cooldown, higher top-end payout. Explore new locations for hidden riches. Longer cooldown, higher top-end payout. π Treasure β 30 min cooldown
Full treasure hunt expedition. One of the highest individual payouts in the game. Worth the wait. Full treasure hunt expedition. One of the highest individual payouts in the game. Worth the wait. βοΈ Adventure β 60 min cooldown
Epic adventure with the highest possible payout. Use boost items before running for maximum returns. Epic adventure with the highest possible payout. Use boost items before running for maximum returns.
Risky commands
These commands have a success rate and can fail, potentially fining you or sending you to jail. Your wanted level (see below) modifies success rates.
π Beg β 30s cooldown
Ask strangers for money. Low payout but shortest cooldown. Can occasionally fail with a small fine. No jail risk. Ask strangers for money. Low payout but shortest cooldown. Can occasionally fail with a small fine. No jail risk. π Search β 60s cooldown
Search locations for valuables. Can fail with a small fine but no jail risk. Search locations for valuables. Can fail with a small fine but no jail risk. π Crime β 5 min cooldown
Commit criminal acts for big rewards. Failure results in a fine (50β200), bumps your wanted level, and has a 35% chance of jail (1β3 hours). Commit criminal acts for big rewards. Failure results in a fine (50β200), bumps your wanted level, and has a 35% chance of jail (1β3 hours). π Pickpocket β 90s cooldown
Pick pockets in a crowd. Moderate risk with jail chance on failure. Pick pockets in a crowd. Moderate risk with jail chance on failure. π‘οΈ Patrol β 4 min cooldown
Go on patrol. Can backfire and result in jail time. Go on patrol. Can backfire and result in jail time.
Work your job to earn a salary. Unlike other earn commands, work earnings go into a pending salary that you collect manually.
Work a shift
Apply for a job
View jobs
Collect salary
Work a shift at your current job (1h cooldown). Earnings accumulate in pending salary. After 50 shifts you get a +20% salary bonus; after 200 shifts the bonus becomes +50%. Each job has a level requirement. Higher-tier jobs pay more per shift. Shows your current job and all available jobs with their level requirements and salary ranges. Moves your pending salary (plus lab income, investment payouts, and business income) into your wallet at once.Alias: ;collect
Wanted level
Failing risky commands (crime, pickpocket, patrol) bumps your wanted level from β
ββββ up to β
β
β
β
β
. Higher wanted levels actually increase your success rate on risky commands β but also increase the severity of consequences when you do fail.
Shows your current wanted level and the exact modifiers it applies. Shows your current wanted level and the exact modifiers it applies.
Check if youβre currently jailed. Shows remaining time and exact release timestamp.Aliases: ;cell, ;sentence Check if youβre currently jailed. Shows remaining time and exact release timestamp.
Getting out early
Pay bail to free yourself or a jailed friend. Bail cost is calculated as (remaining_minutes Γ $50), capped at $5,000. Pay bail to free yourself or a jailed friend. Bail cost is calculated as (remaining_minutes Γ $50), capped at $5,000.
Steal money directly from another userβs wallet.
- Base success rate: 45%
- Steals up to 25% of the victimβs wallet (minimum $50)
- Both you and the victim have a 5-minute cooldown after an attempt
- If the victim has an active Rob Shield boost, the attempt is blocked entirely
- On fail: fine + wanted level bump + 35% jail chance
- Base success rate: 45%
- Steals up to 25% of the victimβs wallet (minimum $50)
- Both you and the victim have a 5-minute cooldown after an attempt
- If the victim has an active Rob Shield boost, the attempt is blocked entirely
- On fail: fine + wanted level bump + 35% jail chance
You cannot rob someone who is already in jail, and you canβt rob while jailed yourself.
Organize a group heist for massive payouts. The leader pays the buy-in upfront to open a lobby.
A lobby opens for 60 seconds. Other users can join (and also pay the buy-in) or bail out (refund). Once the timer expires, the heist resolves. A lobby opens for 60 seconds. Other users can join (and also pay the buy-in) or bail out (refund). Lobbies are stable across bot restarts. Once the timer expires, the heist resolves.
A lobby opens for 60 seconds. Other users can join (and also pay the buy-in) or bail out (refund). Lobbies are stable across bot restarts β if the bot restarts mid-lobby, it resumes without losing members. Once the timer expires, the heist resolves:
- Success: Payout is split equally among all members. Buy-ins returned.
- Fail: All members go to jail (60β180 minutes). Buy-ins are lost.
- Extra crew members above the minimum increase the success rate by +10% per extra person.
Coordinate in your server before running ;heist β the 60-second lobby window is tight.