> ## Documentation Index
> Fetch the complete documentation index at: https://docs.razebot.tech/llms.txt
> Use this file to discover all available pages before exploring further.

# Earn

> Gather resources, commit crimes, rob users, go on heists, and work your job to stack cash.

# Earn

> Gather resources, commit crimes, rob users, go on heists, and work your job to stack cash.

## How earning works

Every earn command runs through a shared engine that handles streaks, multipliers, criticals, jail, and wanted level. Understanding this system helps you maximize your income.

### Streak multiplier

Run earn commands back-to-back within 60 seconds of each other to build a streak. Each consecutive earn within that window adds **+5%** to your payout, stacking up to **+50%** at a 10-command streak.

### Critical hits

Every earn roll has a chance to land a crit or a bad-luck outcome:

| Outcome        | Chance | Effect      |
| -------------- | ------ | ----------- |
| ⚡ Critical hit | 7%     | 2× payout   |
| 😔 Bad luck    | 5%     | 0.5× payout |

Active boosts can modify these chances.

### Earn multiplier

Active boost items (purchased from the shop) stack a multiplier on top of all earnings. Check `;boosts` to see what's currently active.

***

## Gathering commands

Low-risk, no-fail earn commands. These always succeed.

<AccordionGroup>
  <Accordion title="🏹 Hunt — 60s cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;hunt
        ```

        Track and hunt animals in the wild. Scenarios include rabbits, deer, boars, and rarer catches. Payout scales with the animal's rarity.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;hunt
        ```

        Track and hunt animals in the wild. Scenarios include rabbits, deer, boars, and rarer catches. Payout scales with the animal's rarity.
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="🎣 Fish — 45s cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;fish
        ```

        Cast your line. One of the fastest cooldown earn commands. Catches range from small bait fish to large tuna.

        *Alias: `;f`*
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;fish
        ```

        Cast your line. One of the fastest cooldown earn commands. Catches range from small bait fish to large tuna.
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="⛏️ Mine — 90s cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;mine
        ```

        Dig for ores and gems underground. Coal, iron, gold, and rare gemstones all have different payout ranges.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;mine
        ```

        Dig for ores and gems underground. Coal, iron, gold, and rare gemstones all have different payout ranges.
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="🌿 Forage — 60s cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;forage
        ```

        Gather herbs, mushrooms, and wild plants. Consistent mid-tier payouts.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;forage
        ```

        Gather herbs, mushrooms, and wild plants. Consistent mid-tier payouts.
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="🕳️ Dig — 75s cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;dig
        ```

        Unearth buried finds. Anything from old coins to buried treasure.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;dig
        ```

        Unearth buried finds. Anything from old coins to buried treasure.
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="🪓 Chop — 90s cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;chop
        ```

        Log timber. Oak, pine, mahogany, and rare exotic wood all have different values.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;chop
        ```

        Log timber. Oak, pine, mahogany, and rare exotic wood all have different values.
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="🌾 Harvest — 60 min cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;harvest
        ```

        Harvest your crops. Long cooldown but high payout. Worth scheduling around your session.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;harvest
        ```

        Harvest your crops. Long cooldown but high payout. Worth scheduling around your session.
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="🔨 Craft — 5 min cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;craft
        ```

        Craft items from materials. Moderate cooldown and consistent payouts.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;craft
        ```

        Craft items from materials. Moderate cooldown and consistent payouts.
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="♻️ Scavenge — 2 min cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;scavenge
        ```

        Scavenge through junk piles. Quick mid-tier command.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;scavenge
        ```

        Scavenge through junk piles. Quick mid-tier command.
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="📦 Loot — 2 min cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;loot
        ```

        Open loot boxes. Payout varies by box tier.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;loot
        ```

        Open loot boxes. Payout varies by box tier.
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="🗺️ Explore — 3 min cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;explore
        ```

        Explore new locations for hidden riches. Longer cooldown, higher top-end payout.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;explore
        ```

        Explore new locations for hidden riches. Longer cooldown, higher top-end payout.
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="💎 Treasure — 30 min cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;treasure
        ```

        Full treasure hunt expedition. One of the highest individual payouts in the game. Worth the wait.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;treasure
        ```

        Full treasure hunt expedition. One of the highest individual payouts in the game. Worth the wait.
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="⚔️ Adventure — 60 min cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;adventure
        ```

        Epic adventure with the highest possible payout. Use boost items before running for maximum returns.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;adventure
        ```

        Epic adventure with the highest possible payout. Use boost items before running for maximum returns.
      </Tab>
    </Tabs>
  </Accordion>
</AccordionGroup>

***

## Risky commands

These commands have a **success rate** and can fail, potentially fining you or sending you to jail. Your **wanted level** (see below) modifies success rates.

<AccordionGroup>
  <Accordion title="🙏 Beg — 30s cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;beg
        ```

        Ask strangers for money. Low payout but shortest cooldown. Can occasionally fail with a small fine. No jail risk.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;beg
        ```

        Ask strangers for money. Low payout but shortest cooldown. Can occasionally fail with a small fine. No jail risk.
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="🔍 Search — 60s cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;search
        ```

        Search locations for valuables. Can fail with a small fine but no jail risk.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;search
        ```

        Search locations for valuables. Can fail with a small fine but no jail risk.
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="🚔 Crime — 5 min cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;crime
        ```

        Commit criminal acts for big rewards. Failure results in a fine ($50–$200), bumps your wanted level, and has a **35% chance of jail** (1–3 hours).
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;crime
        ```

        Commit criminal acts for big rewards. Failure results in a fine ($50–$200), bumps your wanted level, and has a **35% chance of jail** (1–3 hours).
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="👛 Pickpocket — 90s cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;pickpocket
        ```

        Pick pockets in a crowd. Moderate risk with jail chance on failure.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;pickpocket
        ```

        Pick pockets in a crowd. Moderate risk with jail chance on failure.
      </Tab>
    </Tabs>
  </Accordion>

  <Accordion title="🛡️ Patrol — 4 min cooldown">
    <Tabs>
      <Tab title="Syntax">
        ```bash theme={null} theme={null}
        ;patrol
        ```

        Go on patrol. Can backfire and result in jail time.
      </Tab>

      <Tab title="Example">
        ```bash theme={null} theme={null}
        ;patrol
        ```

        Go on patrol. Can backfire and result in jail time.
      </Tab>
    </Tabs>
  </Accordion>
</AccordionGroup>

***

## Work

Work your job to earn a salary. Unlike other earn commands, work earnings go into a **pending salary** that you collect manually.

<Tabs>
  <Tab title="Work a shift">
    ```bash theme={null} theme={null}
    ;work
    ```

    Work a shift at your current job (1h cooldown). Earnings accumulate in pending salary. After **50 shifts** you get a +20% salary bonus; after **200 shifts** the bonus becomes +50%.
  </Tab>

  <Tab title="Apply for a job">
    ```bash theme={null} theme={null}
    ;job apply programmer
    ```

    Each job has a level requirement. Higher-tier jobs pay more per shift.
  </Tab>

  <Tab title="View jobs">
    ```bash theme={null} theme={null}
    ;job
    ```

    Shows your current job and all available jobs with their level requirements and salary ranges.
  </Tab>

  <Tab title="Collect salary">
    ```bash theme={null} theme={null}
    ;collectall
    ```

    Moves your pending salary (plus lab income, investment payouts, and business income) into your wallet at once.

    *Alias: `;collect`*
  </Tab>
</Tabs>

***

## Wanted level

Failing risky commands (crime, pickpocket, patrol) bumps your wanted level from ★☆☆☆☆ up to ★★★★★. Higher wanted levels actually **increase your success rate** on risky commands — but also increase the severity of consequences when you do fail.

<Tabs>
  <Tab title="Syntax">
    ```bash theme={null} theme={null}
    ;wanted
    ```

    Shows your current wanted level and the exact modifiers it applies.
  </Tab>

  <Tab title="Example">
    ```bash theme={null} theme={null}
    ;wanted
    ```

    Shows your current wanted level and the exact modifiers it applies.
  </Tab>
</Tabs>

| Level | Success Bonus | Notes          |
| ----- | ------------- | -------------- |
| ★☆☆☆☆ | 0%            | Clean record   |
| ★★☆☆☆ | +5%           | Minor offender |
| ★★★☆☆ | +10%          | Known criminal |
| ★★★★☆ | +15%          | High-profile   |
| ★★★★★ | +20%          | Most wanted    |

***

## Jail

<Tabs>
  <Tab title="Syntax">
    ```bash theme={null} theme={null}
    ;prison
    ```

    Check if you're currently jailed. Shows remaining time and exact release timestamp.

    *Aliases: `;cell`, `;sentence`*
  </Tab>

  <Tab title="Example">
    ```bash theme={null} theme={null}
    ;prison
    ```

    Check if you're currently jailed. Shows remaining time and exact release timestamp.
  </Tab>
</Tabs>

### Getting out early

<Tabs>
  <Tab title="Syntax">
    ```bash theme={null} theme={null}
    ;bail @member
    ```

    Pay bail to free yourself or a jailed friend. Bail cost is calculated as `(remaining_minutes × $50)`, capped at \$5,000.
  </Tab>

  <Tab title="Example">
    ```bash theme={null} theme={null}
    ;bail @zecroyn
    ```

    Pay bail to free yourself or a jailed friend. Bail cost is calculated as `(remaining_minutes × $50)`, capped at \$5,000.
  </Tab>
</Tabs>

***

## Rob

Steal money directly from another user's wallet.

<Tabs>
  <Tab title="Syntax">
    ```bash theme={null} theme={null}
    ;rob @member
    ```

    * Base success rate: **45%**
    * Steals up to 25% of the victim's wallet (minimum \$50)
    * Both you and the victim have a 5-minute cooldown after an attempt
    * If the victim has an active **Rob Shield** boost, the attempt is blocked entirely
    * On fail: fine + wanted level bump + 35% jail chance
  </Tab>

  <Tab title="Example">
    ```bash theme={null} theme={null}
    ;rob @wanderer
    ```

    * Base success rate: **45%**
    * Steals up to 25% of the victim's wallet (minimum \$50)
    * Both you and the victim have a 5-minute cooldown after an attempt
    * If the victim has an active **Rob Shield** boost, the attempt is blocked entirely
    * On fail: fine + wanted level bump + 35% jail chance
  </Tab>
</Tabs>

<Warning>
  You cannot rob someone who is already in jail, and you can't rob while jailed yourself.
</Warning>

***

## Heist

Organize a group heist for massive payouts. The leader pays the buy-in upfront to open a lobby.

<Tabs>
  <Tab title="Syntax">
    ```bash theme={null} theme={null}
    ;heist
    ```

    A lobby opens for 60 seconds. Other users can join (and also pay the buy-in) or bail out (refund). Once the timer expires, the heist resolves.
  </Tab>

  <Tab title="Example">
    ```bash theme={null} theme={null}
    ;heist
    ```

    A lobby opens for 60 seconds. Other users can join (and also pay the buy-in) or bail out (refund). Lobbies are stable across bot restarts. Once the timer expires, the heist resolves.
  </Tab>
</Tabs>

A lobby opens for 60 seconds. Other users can join (and also pay the buy-in) or bail out (refund). Lobbies are stable across bot restarts — if the bot restarts mid-lobby, it resumes without losing members. Once the timer expires, the heist resolves:

| Scenario          | Buy-in   | Min Crew | Payout    |
| ----------------- | -------- | -------- | --------- |
| Convenience Store | \$500    | 1        | Small     |
| Bank Branch       | \$2,000  | 2        | Moderate  |
| Casino            | \$5,000  | 3        | High      |
| Government Vault  | \$15,000 | 4        | Very High |
| Federal Reserve   | \$50,000 | 5        | Massive   |

* **Success:** Payout is split equally among all members. Buy-ins returned.
* **Fail:** All members go to jail (60–180 minutes). Buy-ins are lost.
* Extra crew members above the minimum increase the success rate by +10% per extra person.

<Tip>
  Coordinate in your server before running `;heist` — the 60-second lobby window is tight.
</Tip>
